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Proficient in Maya, VRay, MentalRay, ZBrush, Photoshop, Headus, and Nuke
Experience in Arnold, Mari, Illustrator, and After Effects

Varnish FX – Modeling/Texturing/Lighting/Compositing
February 2015 – Present

– Worked on a large variety of projects with responsibilities encompassing all aspects of the pipeline, including modeling assets, developing shaders and painting textures, creating full cg environments,  and compositing cg elements into live action plates

Ingenuity Engine  Modeling/Layout
January 2015

– Modeled various assets for an urban environment, including exterior and interior layouts

Saatchi & Saatchi  Modeling/UVs/Texturing/Lighting/Retouching
January 2014 – September 2014

– Worked on a plethora of vehicles retouching images for web and print.  Other responsibilities included modeling and fixing topology on various assets

Prologue  Look Development/Lighting
July 2013

– Worked in a small team to produce several iterations for a pitch

Fuhu Inc.  Texturing/Lighting/Compositing
January 2013–February 2013

– Shaded and lit product renders for look development and packaging

Ring of Fire  Modeling/Shading/Animation/Rigging
June 2012–November 2012

– Responsibilities included developing core textures and shaders, modeling and fixing topology, layout and pre-visualization, and creating simple rigs for animation